Tuesday, May 5, 2009

Final Thoughts

I was responsible for animating Shots 9, 10 and 11 in Pungo Luna.

I shied away from taking too much of the modeling, lighting or shading responsibilites because I wasn't very confident in those aspects of the program.
That being said I do not recommend anyone taking this class that hasn't taken 220 or has no previous Maya experience. As comfortable as I feel in the program now, that caused a lot of confusion and frustration over the course of the semester. I really enjoyed the course however and plan on taking the 220 course to learn all of those aspects I missed out on.

Friday, May 1, 2009

Scene 9 and 10 final playblasts.

Scene 9

http://www.vimeo.com/4428273

Shot 9 Final? from Justin Munn on Vimeo.



Scene 10

http://www.vimeo.com/4428475

Scene 10 Final from Justin Munn on Vimeo.

Thursday, April 30, 2009

Scene 10 Final?

Vimeo said I had reached my upload limit so this will have to do.
a sec worth of frames before and after and held him on the button for a bit but it's still only 2 sec long.

Scene 9 Take 4

http://www.vimeo.com/4422578

Scene9 Take4 from Justin Munn on Vimeo.

Shot 10 Take 3

http://www.vimeo.com/4422082


Shot 10 Take 3 from Justin Munn on Vimeo.

Wednesday, April 1, 2009

Wednesday, March 25, 2009

Lip Sync Excercise




The lips looked a little better in maya be fore i rendered it but it still turned out ok.

Flour Sack Place Holder


Flour Sack Animation from Justin Munn on Vimeo.

It's kinda rough but here it is.

Homework



Ping Pong animation from Justin Munn on Vimeo.

Friday, February 27, 2009

Project 1

The Process
I still need to make a more advance rig that will be easier to control for the later animation.

Monday, February 9, 2009

Homework#3 Rigged Leon

I've found this to be a very tedious process.

Script/ Homework 4

Here is the script Matt, Cameron, and Myself came up with regarding the alien and Lenny.

Pungo Luna




Here is an update on the progress on my character. Long way to go.

Saturday, January 31, 2009

Rigging Leon Part1


Here are some screenshots of my rigged Leon. I bound his skeleton to his skin so the wireframe would follow. Now I need to figured out how to keep his ears from moving and strecthing when other parts of his body move. Definitely see the advantage of this method in regards to animation with everything in the right direction so it rotates normally and opposite from left to right to move more naturally.

Wednesday, January 14, 2009

Tuesday, January 13, 2009